With tabletop roleplaying game (RPG) systems, sometimes I hear a claim that bell curve dice rolls, e.g. 3d6, are “less swingy” (less variance) than a linear based dice roll such as d20 or d%.
This is, however, incorrect.
While the distribution of dice rolls are different, the distribution of outcomes – success or failure – are the same, and for equivalent circumstances have the same statistical variance / standard deviation.
Although the outcomes have equivalent distributions, the underlying type of dice system is important for analysis of modifiers and skill progression.
Continue reading 3d6 is not less swingy than d20
Following on from my Mouse Guard summary, here is some similar material I created for my 2017 Go Play game, running the What’s Mine scenario from the Firefly RPG.
I prepared a Firefly RPG rules summary, with a summary of how to build dice pools and various game rules, how plot points work, a summary of skills and attributes, and then some notes on Game Master dice pools and plot points.
Continue reading Firefly RPG rules summary and characters
When running convention games, I often prepare a 1-2 page rules summary for players, particularly for those unfamiliar with the game. There are also usually a bunch of pre-generated characters for the game.
Here are the Mouse Guard – Summary Rules that I made for my Go Play X game last year, where I ran the Dam Beaver introductory scenario.
Continue reading Mouse Guard RPG rules summary and character sheets
So, I will be running some Mouse Guard quick shot (90 minute) sessions at the Go Play Brisbane 2018 gaming convention in September this year.
To test out the system I ran a bunch of young (pre-teen) children through it: my daughter and the kids of a few friends. I figured if it can survive them, then it will survive any players.
I played the introductory scenario “Find the Grain Peddler”.
Here are their character sheets; I let the players pick their own cloak colour: